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Bardventure






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An epic quest. Can you help the Bardians find what they are looking for? I hope you enjoy Bardventure, a ~5-minute walking/talking simulator consisting of amateur pixel art and dated hipster jokes. It only took me 6 years to finish!

PROTIP: If you would like see everything an NPC has to say, talk to them again after desideratum delivery.

Browser updates like to periodically break this page sometimes, so if for some reason the game isn't playable for you: please let me know!

About

Bardventure_Alpha

The original version of the game was made in December 2012 as a final project for an introductory programming course. I was a clueless freshman and a baby coder. By the project deadline the entirety of the item-trading quest was playable, but due to time constraints the game was unfinished. Only a small fraction of the intended sprites and character portraits were drawn and the music was stolen (my professor was aware of this please don't hurt me). There was collision detection for the NPCs but not for anything in the environment.

If you have a weird fetish for half-finished software, you can download the 2012 alpha version of the game here: bardventure_alpha.zip
It can be run using the latest version of Processing, which can be downloaded here: Processing Download Page
The music is removed for this download because it was not something I made myself and because the alpha version used an audio library which was built into Processing 2 but is not automatically included in the more recent Processing 3.

Bardventure

It is now early 2019! I am 2.5 years out of college and a reasonably functional young adult.

Code: Instead of using straight-up Processing, Bardventure has been ported and completed in p5.js so it can be played in the browser, since like, who downloads files and actual programming language distributions anymore, that's for nerds. View the Javascript code here.

Music: Chiptunish adaptations of Bon Iver's "Skinny Love" and Steely Dan's "My Old School" made using a combination of MuseScore and SunVox.

Text: Slight edits and additions, but overall mostly the same as alpha.

Graphics: Made with Photoshop's "Pencil" tool. Other than Dr. Botstein, any resemblance to actual living persons was/is unintentional.